Wednesday, June 14, 2017

Putt-Putt 40K

FORE THE EMPEROR


I was reading this series of Zombie Golf posts by +Stiubhart MacChoille and immediately got to thinking about ways to use what I already have to make a Golf40K game or something like it
"Wilkins, pull the flag as the ball approacheth, and prime the Promethium Pumps."
"The ball travels 3d8+10 inches plus the golfer's S score, and deviates from the marked target by 1d6-BS, to a minimum of 0 inches."

What I have in mind is Hivegolf.  9 holes of creaky hive towers, Plague Zombies, sludge, sumps, and gang warfare.  A couple of gangers surround and escort the driver and putter and you pop up encounters like from the Outlanders random encounters, and there's a ref like in Blood Bowl and your gang can pick up loot counters, archaeotech

Wyrds can telekinetically slice/hook you.  Hive conditions.  Stroke penalties. Spook-enabled targetting of hidden holes.

http://www.twohourwargames.com/zombiegolf.html

You can grab the rules +Stiubhart MacChoille used, or close to it, at the above link. Certainly got to model up some ball and hole counters.  Melta-Photon-balls and Exhaust-vent/Bunker-targets?


I think +David Okum may have done a golf series, also (maybe not, but he should have done)

Thursday, May 4, 2017

Mini-Molds

Got some heat-activated instant mold compound and toyed with it last night in a slow spell at work. Problem is I only have some old Green Stuff (like 5 years old) and it didn't soften very well so my results were pretty abominable. Still working out the kinks but here is the essential process, on some RTB1 plastic beaky marine heads and the only female Imperial plastic head in my collection, the gunner head from the SoB Inmolator kit. Next will maybe be some autoguns and old power fists

 
    

Buy 'The Hounds' - Click Here